![]() The easiest way directly supported by MakeClothes is to work with the predefined meshes. The simplest way is to load a predefined one or to use MPFB, both have some vertex-groups assigned: There are currently a few possibilities to load a human. a skirt or coat is to design the piece of cloth on the nude body and then use the helper mesh for weighting in the end. For underwear the nude body is best choice, but for a coat the helper mesh will be used. To create clothes you can create them directly on the body or on the helper mesh. So this documentation will only consider the hm08 base mesh. When the mesh is changed it must be changed in MakeHuman as well. Makeclothes is prepared to deal with other meshes as well for future versions. However, if you need more than one base mesh, all others can be marked as clothes
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |